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Walking like Ori in "Ori and the Blind Forest"
Does someone have any idea how they made Ori walk on hills and slopes without breaking away from the ground ? I tried even something like this. On hill I set edgecollider with 30 points to smoothly fit the curvature. When player go into the hill then (in script) he finds between what two points he actuall is. Make a Vector from this and walk only in that direction. But when slope is going down to fast, player cant touch next segment and he flies away... . I have tried with big gavty but this was just stupid. Maybe there is way to set invisible rails that player can only walk (or jump from it because it really would fit to Ori movement). I dont know. Any ideas would be great.
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