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Question by
DezBoyle · Apr 13, 2018 at 02:00 AM ·
physicsrigidbodymeshcolliderconcave
I need a concave mesh collider to work with a rigidbody
I am creating a simulation that absolutely requires a concave mesh collider to be used with a rigidbody. I only have 2 physics objects in the scene so I am not concerned about performance. I tried that one script that generates a bunch of box colliders to replicate a concave one but that isn't accurate enough.
It isn't possible to recreate the collider with primitives either because i require holes and cups that need to be very accurate (I'm putting a Kendama in VR for fun)
If anyone knows a workaround that wont cost 45$ cough cough concave collider cough cough that would be fantastic :)
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