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This question was closed Aug 28, 2017 at 01:28 PM by Trick_Shot_Magic for the following reason:

The question is answered, right answer was accepted

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Question by Trick_Shot_Magic · Aug 28, 2017 at 01:06 PM · scripting problemcanvasactivatedeactivate

want to activate and deactivate a canvas by script

made up this code but it is having no effect:

 public GameObject canvas;
 bool canvasactive;
 bool islocked;
 void Start () {
     SetCursorLock (!islocked);
 }
 
 void SetCursorLock (bool islocked)
 {
     this.islocked = islocked;
     Screen.lockCursor = islocked;

 }

 void Update () {
     if (Input.GetKeyDown (KeyCode.Escape)) {
         canvasactive = !canvasactive;
         canvas.SetActive (canvasactive);
     }    
 }
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Answer by efeguclu · Aug 28, 2017 at 01:14 PM

function called if you press escape only I think you know that but if its not the problem you may not attached this script to any object?

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avatar image Trick_Shot_Magic · Aug 28, 2017 at 01:18 PM 0
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attached it to a empty game object, and added the canvas in the public gameobject

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Answer by Trick_Shot_Magic · Aug 28, 2017 at 01:28 PM

already working thanks

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