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Question by StyledStick · Sep 28, 2015 at 06:13 PM · gameobjectmeshmodelmodify

How to change a GameObject Mesh?

I am trying to do a FPS game, very simple thing, just for test the Unity Engine. Then, I made a script about player's inventory and weapon switching, using Javascript and everything that I know about it. But I got a problem, maybe the solution is very simple but I can't find it: How to switch a GameObject Mesh? Because I need to change the player's weapon. If someone can help me, thanks a LOT!

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avatar image vintar · Sep 28, 2015 at 06:47 PM 1
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Why not just switch GameObjects?

avatar image maccabbe · Sep 28, 2015 at 07:37 PM 1
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 gameObject.GetComponent<$$anonymous$$eshFilter>().mesh = new$$anonymous$$esh;

http://docs.unity3d.com/ScriptReference/$$anonymous$$eshFilter.html

avatar image hexagonius · Sep 28, 2015 at 07:47 PM 1
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I also think there's more to a weapon then just the $$anonymous$$esh. Ammo type, the anchors where the hands go, muzzle position, animation... make your different weapons whole gameobjects and swap em around as a whole.

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