How to bake lightmap with selected objects?
Hi,
I'm wondering how to bake lightmap for selected objects?
An example, I have a cube above a plane. And I just want to bake the lightmap for the plane while still receiving the shadow from the box.
b) I set the "scale in Lightmap" to '0' for the cube and bake. The shadow of the cube did appear in the plane's lightmap, however, if I compare it with my usual way of baking lightmap (without setting cube lightmap to 0), there's differences in the shadow tone which looks lighter.
Thanks.
Comment
Your answer
Follow this Question
Related Questions
Shadows not casting properly 1 Answer
Shadows are black. 0 Answers
shadow problem 0 Answers
Baked/Mixed light problem - turns off when baked 1 Answer
Shadows problem on mobile device 0 Answers