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Question by Kori93 · Aug 27, 2017 at 10:37 PM · unity 5physicsjoint

How do you have a configurable/hinge joint function normally without being affected by physics?

Basically, I'm trying to have the joints be controlled only manually by the player.

The joints work fine, but once the object they are attached to receives some force they go haywire towards the opposite direction. (Like how physics would be expected to work).

Is there anyway to have them bypass world physics and only be affected by my input?

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