- Home /
Can I change my animation type from generic to humanoid even if it's only part of a humanoid?
I have arms that I'm using for my first person game, with the generic animation type. However, I want to set them to humanoid so I can utilize the humanoid features like IK. I'm wondering if this will work as they are only arms and not the rest of the humanoid. But, the arms are just regular human arms so if I had the rest of the body it could be considered a humanoid.
Thanks. Also I do hope this makes sense I'm not great at English.
Answer by Jeff-Kesselman · Mar 25, 2017 at 01:03 AM
Short answer I am pretty sure is yes. You need to map your arms' transforms to the arm transform on the canonical bone structure but then running humanoid animas should move the arms as they woudl if they were part of an entire body.
Your answer
Follow this Question
Related Questions
How do I get the Root Transform Position (XY) to loop seamlessly? [Unity] 0 Answers
Unity mecanim animations acting weird when used in unity 5 0 Answers
Mecanim animation gets stuck on the first frame 2 Answers
What is the way to go for animating simple objects? 3 Answers
Any idea why my animation isn't working? 0 Answers