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Question by JPTheKnight · Aug 27, 2017 at 08:57 AM · networkingrigidbody2dtransform.rotate

Any way to sync transform

Hey guys How's it goin ! I'm Making a 2d multiplayer platformer where there's the movement with rigidbody2d.velocity and rotation on the y axis with transform.rotate. But Can't sync both the rotation and movement because of the syncing in NetworkTransform.

Is There ANY way to fix this ? Thanks in advance and have a good day !

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Answer by JuliusdeBlaaij · Aug 27, 2017 at 10:39 AM

@JPTheKnight Could you elaborate on "because of the syncing in NetworkTransform"? If it is the player object you are trying to move it must have a network identity, also in the Network manager add the player in the "Player prefab" slot. Let me know if this helped. (I`m using 3d so things might be different.)

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avatar image JPTheKnight · Aug 27, 2017 at 11:00 AM 0
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Ok I think my answer wasn't clear enough, sorry. So What I want to do is Sync the transform and the rigidbody2D because I'm moving the player using rb2D.velocity and rotating it using transform.rotate on the y axis.

Or if there's a way to rotate the player using the rb2D it would work.

And Thanks For Your Answer !

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