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Question by Srki94 · Aug 27, 2017 at 02:47 AM · editor-scriptingserializationeditorwindowc# dll

Shared data between Editor Windows that is also persistent and serialized?

Hi.

I want to load some data (Guicontent consisting of a texture, some text ...) That my editor windows will use with Selection Grid.

Right now my idea is to use a static class to load data to. However since loading takes some time, I would also need to keep this data persistent between play/edit mode and Unity recompile after loading it only once.

What would be the best approach to do this considering serialization, sharing between all windows etc.?

I have no idea how to solve this at the moment. Thanks.

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