Sprite drawing.
I'm learning Unity having already coded in c# using MonoGame. In MonoGame I could allocate an object a sprite but I would decide when it was drawn. I'm early into learning so I might be missing something obvious, But when I give an object a sprite via the sprite renderer in Unity it appears in the game no matter what. If I try to remove it, the object is deleted from the hierarchy. So is there a way for GameObjects to not always be drawing or in the game at all? All I want to do is give my object a sprite so that when I spawn the object in I can see it. I don't want the object to be in the game from the very start, I want to control when its in.
Your answer
![](https://koobas.hobune.stream/wayback/20220612133627im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Changing SpriteRenderer Color of an Object at runtime 1 Answer
How do I scale icons independently? 0 Answers
Question on gameobject iteration transformation 0 Answers
GameObject VS Sprite 2d 1 Answer
error cs0103 GetComponent().sprite 0 Answers