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Question by RyanAchtenSoma · Aug 05, 2015 at 10:41 AM · javascriptuitexttextfield

TextField text component not updating

Hi Unity community!

I am using the UI InputField gameobject and am able to retrieve its string value easily via the Text.text component.

However I can't seem to update the component's string value using the same method (I want the error report to be assigned to the Input Field's displayed text). The function reports the Debug error fine so I assume it is the way I am assigning the new string.

Can someone explain to me why this is incorrect? I have searched all over to no avail.

Many thank in advance!

Ryan

 public function ObjNameEd(){ //function for editing the name of gameobject via GUI
 
     var curObj : GameObject = GameObject.FindGameObjectWithTag("Current Model");
     var userField = GameObject.Find("ObjectNameFieldText").GetComponent(Text);
     
     if(curObj != null){
         
         if(userField.text.Length > 5 ){ //Correct Input
             
             var newObjName : String = userField.text;
             curObj.name = newObjName;
         
         } else if (userField.text.Length < 5){ //Incorrect Input: Error
             var errorRep : String = "Must be 5+ chars";
             userField.text = errorRep;
             Debug.Log("Must be 5+ chars");
         }
     } else {
         Debug.Log("No model uploaded");
     
     }
 }
 
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avatar image allenallenallen · Aug 05, 2015 at 01:40 PM 1
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I don't think you can change the input text while the user is inputting the text....

I suggest you use another Text game object to display "$$anonymous$$ust be 5+ chars" ins$$anonymous$$d of trying to override the user's input.

avatar image RyanAchtenSoma · Aug 06, 2015 at 03:15 AM 0
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Yes I think this is the main issue I am experiencing, thanks!

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Answer by NeverHopeless · Aug 05, 2015 at 02:07 PM

Perhaps you should display error like that:

alt text

As a short procedure, you can duplicate the Text gameobject inside InputField gameObject, and name it as Error and set error like:

 GameObject.Find("ObjectNameFieldText").transform.Find("Error").GetComponent<UnityEngine.UI.Text>().text = "Error occured";


Reference image taken from here.

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avatar image RyanAchtenSoma · Aug 06, 2015 at 08:29 AM 0
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@NeverHopeless this is probably the most appropriate solution, thanks!

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Answer by Heli · Aug 05, 2015 at 02:38 PM

Input field is only for capturing user inputs.You can not assign values. If you want to display something, i suggest you use a text field.

one possible error I can see in this code is in line 15. It should be errorRep=userField.text; .

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