Android build project freezes after 5 minutes with playerloop in profiler at 60,000 ms
I am Developing an android game ,Which just had 1 scene, All Was fine now was the time to test it on the device , so i builded the game using build and run with developement mode enabled and auto connect profiler enabled , and game runs fine , but after some time like 5 to 15 min the game freezes , so i starting disabling everything in my scene with building and running again and again , now everything in my scene is disabled , And just 1 camera 1 plane and a fps counter is enabled and still when i build and run my game freezes after 5-15 min of run on the android device one plus 3t , This is the screenshot of the profiler after the freezing happened. Unity 2019.3.8f1
this this is annoying me so much because now everything on the scene is disabled , with just a camera a plane and a frame counter
I encountered the same problem, and I haven't found a solution yet. Have you solved it now? Or already have a clue?
Unity 2019.3.8f1,Unity 2019.3.9f1,Unity 2019.3.10f1 same problem.
this is logcat show when freeze...
Answer by Cuttlas-U · Apr 29, 2020 at 05:30 AM
hey ; then maybe the problem is the camera ? also your profiler shows rendering is the probelm so maybe disable the camera and create another camera to check it out ;
also disabled objects are not always without any impact ; depends on the other scripts you may have they can be effective;
so better choice is movin objects to another scene 1 by 1 ;