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Question by danteswap · Apr 08, 2020 at 10:45 AM · android buildprofilerfreezing

Android build project freezes after 5 minutes with playerloop in profiler at 60,000 ms

I am Developing an android game ,Which just had 1 scene, All Was fine now was the time to test it on the device , so i builded the game using build and run with developement mode enabled and auto connect profiler enabled , and game runs fine , but after some time like 5 to 15 min the game freezes , so i starting disabling everything in my scene with building and running again and again , now everything in my scene is disabled , And just 1 camera 1 plane and a fps counter is enabled and still when i build and run my game freezes after 5-15 min of run on the android device one plus 3t , This is the screenshot of the profiler after the freezing happened. Unity 2019.3.8f1 alt text

this this is annoying me so much because now everything on the scene is disabled , with just a camera a plane and a frame counter

screenshot-103.png (178.1 kB)
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avatar image xiangyi88889999 · Apr 28, 2020 at 01:43 PM 0
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I encountered the same problem, and I haven't found a solution yet. Have you solved it now? Or already have a clue?

Unity 2019.3.8f1,Unity 2019.3.9f1,Unity 2019.3.10f1 same problem.

this is logcat show when freeze...alt text

image-2020-04-27t09-18-09-451z.png (12.8 kB)

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Answer by Cuttlas-U · Apr 29, 2020 at 05:30 AM

hey ; then maybe the problem is the camera ? also your profiler shows rendering is the probelm so maybe disable the camera and create another camera to check it out ;

also disabled objects are not always without any impact ; depends on the other scripts you may have they can be effective;

so better choice is movin objects to another scene 1 by 1 ;

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