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Question by abdo400 · Aug 26, 2017 at 06:09 PM · android build

Resources.Load not working on android build

Hey, I have a simple battle scene where when I transition to it from the game it should instantiate to armies. I am using Resources.Load to fetch gameObject that instantiate.
This works fine fine in the editor but doesn't work on my android phone, why is this?

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avatar image $$anonymous$$ · Aug 26, 2017 at 06:23 PM 0
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If you post a code snippet of what you're trying to load and how?

avatar image abdo400 $$anonymous$$ · Aug 26, 2017 at 06:31 PM 0
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I hope it help

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Answer by abdo400 · Aug 26, 2017 at 06:30 PM

Code:
AI_Prefab = Resources.Load ("troopsPrefabs/" + manager.enemyArmyList [i].Slug);

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avatar image $$anonymous$$ · Aug 26, 2017 at 07:03 PM 0
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Does this work?

 AI_Prefab = Resources.Load ("troopsPrefabs/" + manager.enemyArmyList[i].Slug, typeof(GameObject)) as GameObject;

assu$$anonymous$$g AI_Prefab is a GameObject and manager.enemyArmyList[i].Slug is a string.

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