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Question by gal360 · Aug 26, 2017 at 10:02 AM · animation2dcollidersragdolltransition

problem with 2d ragdoll to animation

Iv'e created a 2d ragdoll with rigidbodies2d and colliders2d to all bodyparts of the ragdoll and connected them with hingejoint2d. Now, all worked pretty smooth until i tried to get my running animation to my game, in the game my ragdoll just scramble, and with the idle animation he looks all fine, iv'e used the iskinematic.enabled=false for all the children bodyparts and try to shut down even the colliders and hingejoint so that just the animator will work and nothing seemed to work for me. Iv'e thought that it got someting to do with the colliders of the bodyparts just colliding each other and make a conflict that destructe the animation. Anyone got an answer or an idea for me?

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