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Question by hm2337 · Jun 07, 2020 at 09:36 PM · scripting problemtexturematerialscript.scripting beginner

Script to get Eye Material to move only seems to work in Inspector/Edit Mode

I'm trying to make my a Pupil Texture (which is on "Eye Material") move in correlation with an Eye Bone's rotation.

What's weird is that the script I have actually *does* make the Eye Material move-- in the Inspector!-- but not visually move in the actual game.

Does anyone have suggestions about how to make the EyeMat actually successfully move with the EyeBone rotation?

​

Gif of Eye bone transforms changing:

https://i.stack.imgur.com/v7TBG.gif

​

Gif of Eye material transforms changing:

https://i.stack.imgur.com/WhCj0.gif

​

​

Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EyeBoneMatOffset : MonoBehaviour
 {
     public Transform targetBone;
     public Material mat;
     public float offsetMultiplier = 0.05f; 
 
     // Start is called before the first frame update
     void Start()
     {
     }
 
     // Update is called once per frame
     void Update()
     {
         //Create a vector to offset the material
         var offset = new Vector2(targetBone.transform.localRotation.eulerAngles.x * offsetMultiplier, 
                                  targetBone.transform.localRotation.eulerAngles.y * offsetMultiplier);
 
 
         //Apply the offset
         mat.mainTextureOffset = offset;
     }
 }
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