Imported point cloud - section view
Hi guys,
I have successfully imported pointclouds in PLY format and rendered them via this custom shader asset:
Point cloud importer & renderer for Unity https://github.com/keijiro/Pcx
However, I wish to create section view of the point cloud via the movement of a plane. (ie: hide points above the plane) I have two questions:
Is the fastest way to hide the points via the shader?
How would I implement something like this
Here is the link to the point cloud shader. https://github.com/keijiro/Pcx/blob/master/Assets/Pcx/Runtime/Shaders/Point.shader
I have managed to do something similar for polygons successfully via this wonderful tutorial: https://www.ronja-tutorials.com/2018/08/06/plane-clipping.html
Cheers T
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