Can I add the same UV coordinates to multiple vertices?
I looked at UV mapping recently and how to UV wrap stuff and so on. After looking at that for a while I was wondering if it was possible to use the same UV coordinates for multiple vertices?
Simple example: If I had a simple square texture with 4 colors in it in the 4 quadrants of it. Inside that texture if I had color x in Quadrant A, would it be possible to assign that region 3 UV coordinates to use for multiple vertices across the mesh? The mesh would not have any shared vertices in case that helps.
As they are simple colors it would not matter that I reuse the same part of the texture, I was just wondering if it was possible.
I do not have access to my PC used for game development atm, but wanted to prepare my thinking of how to best tackle this.