Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xsound · Mar 15, 2014 at 01:04 AM · transform.positionmousepositionmouselookcamera-look

Use input.mouseposition to rotate camera

Hi its possible to rotate camera with input.mouseposition? Similar to mouselook script.

 if (axes == MouseXandY)
     {
        var rotationX : float = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
        rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
        rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
        transform.localEulerAngles = Vector3(-rotationY, rotationX, 0);
     }

To something like this:

 if (axes == MouseXandY)
         {
            var rotationX : float = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
            transform.localEulerAngles =  Input.mousePosition
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by itinerary · Mar 15, 2014 at 04:08 AM

Have a look at transform.rotate, which adds incremental spin instead of you having to get and set the position of the camera.

code in c# (but the same principles apply to js) :

 mouseX = Input.GetAxis("Mouse X") //get x
 mouseY = Input... //get y
 
 Vector3 movementVector = new Vector3(mouseY,mouseX,0); //Perhaps arrange your values into a Vector3 if you're multiplying by the same sensitivity?
 transform.rotate(movementVector * camSensitivity);


It really depends on how you want your camera to react. If you want immediate movement to any change in mouse position, GetAxis is the way to go. Input.mousePosition returns the current mouse position on the screen (distance from the bottom and left sides of the screen). If you're looking to pan the camera when the mouse reaches the edges of the screen, try this:

 mouseXpos = Input.mousePosition.x;
 mouseYpos = Input.mousePosition.y;
 
 if (mouseXpos < 15){ //change 15 to as much as you need
      // pan left
 }
 
 if (Camera.pixelWidth - 15 < mouseXpos ) {
      //pan right
 }
 
 //same for Y

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script for camera movement using Arcball,Scripting Camera Movements with Arcball 0 Answers

Variable is assigned but never used for ScreenPointToRay 1 Answer

Move Object - Mouse Input Y Axis from Camera 0 Answers

Why wont my camera controller work,Why isnt my script working for a camera controller? 1 Answer

rotate object to face mouse cursor along global y axis 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges