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Question by zivschneiderz · Apr 15, 2017 at 05:02 PM · macosxdisplays

multi display touch input in Unity5.6 on MacOS

[update] Partially solved by changing the resolution to 1280 by 800 , which is the screen's native resolution. Problem is that I can't get the touch input from the monitor now.


alt textHi, I'd really appreciate support with this issue.

I am trying to render a canvas to a touchscreen using the multi display but only seeing one display when I launch the app.

My setup:

  • I have two cameras targeting two displays

  • My canvas's Render Mode is set to Screen Space Camera and I have selected the camera.

  • I've added the following script to activate the display and seeing in the console that a display is in fact connected:

    void Start() { Debug.Log("displays connected: " + Display.displays.Length); if (Display.displays.Length > 1) Display.displays[1].Activate(1280,760,60); }

  • I am launching the app through Terminal with the -multidisplay flag and getting the following errors: Player data archive not found at /Users/talik/TheRapture/builds/1.app/Contents/Resources/Data/data.unity3d, using local filesystem2017-04-15 12:33:28.073 1[7569:3229920] Could not find image named 'ScreenSelector'.

  • My graphics API for Mac in PlayerSettings is set to OpenGLCore attaching a screen grab of my MacOS details.

Thanks!

screen-shot-2017-04-15-at-125100-pm.png (17.1 kB)
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