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               Question by 
               Videogamedeveloper · Jan 13, 2015 at 10:41 AM · 
                guitexturetriggersactivatetargets  
              
 
              Displaying GUITexture after all triggers activated
Hello I would like to know how to display a gui texture after more than one trigger has been activated. Such as only after all three triggers were activated a gui texture would be displayed. I have tried the following code but I get errors. Thanks.
 var youwinGUI : GUITexture; 
 var zombie : GameObject;
 
 function OnTriggerEnter(Collider){zombie, activated = true;}
  Bool : a = Gobj1. GetComponent(Trigger).activated;
  Bool : b = Gobj2. GetComponent(Trigger).activated;
  Bool : c = Gobj3. GetComponent(Trigger).activated;
  
 If (a&&b&&c){activated; youwinGUI.enabled = true;}
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                