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               Question by 
               artygrand · Dec 19, 2019 at 02:49 PM · 
                renderingrendertexturegradient  
              
 
              Low resolution RenderTexture is jitter
I have a small RenderTexture with size 1024x512 and very large object (map terrain), so every texel has size near 0.3 of unit. Source for RenderTexture is much smaller and with gradients.
If source little bit changes its brightness, camera renders it much different.
Sorry, I can't describe it, just look at this short video with problem. Hi-res - source, low-res - renderTexture.
I want to stop the jitter.
Also the gradient is not constant 
ps. I thought to render this texture only inside the camera view (not the entire map) and place it on the object with an offset, but I can’t select a specific camera in the shadergraph node.
 
                 
                gradient.png 
                (11.1 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                