Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by eitanwass · Apr 07, 2016 at 06:20 AM · multiplayercharacterphoton

Photon target character not connected

I'm using photon to make my game multiplayer and i want to control my character so on the "OnJoinedRoom()" function in my NetworkManager c# script i tell the camera to attach the newly spawned character to the "Target" Gameobject. It gets attached but i get an error: UnassignedReferenceException: The variable Target of characterMovementScript has not been assigned. You probably need to assign the Target variable of the characterMovementScript script in the inspector. characterMovementScript.Update () (at Assets/scripts/characterMovementScript.cs:30)

My script NetworkManager: using UnityEngine; using System.Collections;

 public class NetworkManager : Photon.MonoBehaviour {
 
     Vector3 vSpawn = new Vector3(0, 20, 0);
     // Use this for initialization
     void Start () {
         PhotonNetwork.ConnectUsingSettings ("alpha 0.1");
     }
 
     void OnGui(){
         GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
     }
 
     void OnJoinedLobby(){
         PhotonNetwork.JoinRandomRoom ();
     }
 
     void OnPhotonRandomJoinFailed(){
         PhotonNetwork.CreateRoom (null);
     }
 
     void OnJoinedRoom(){
         GameObject myCharacter = PhotonNetwork.Instantiate ("character", vSpawn, Quaternion.identity, 0);
         Camera.main.GetComponent<characterMovementScript> ().Target = myCharacter;
     }
     // Update is called once per frame
     void Update () {
     
     }
 }
 

relevant part of my characterMovementScript:

 public GameObject Target;
 ....
 Target.transform.position = Vector3.MoveTowards (Target.transform.position, targetPosition, Time.deltaTime * smooth);

@ dhore

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dhore · Apr 07, 2016 at 07:39 AM 0
Share

Sorry man, I've never used Photon Networking so I don't think I can help you out here...

avatar image eitanwass dhore · Apr 07, 2016 at 07:41 AM 1
Share

Ok. tx anyway

avatar image eitanwass · Apr 07, 2016 at 10:17 AM 1
Share

FIXED. No idea how... LOL

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

89 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with photon being used to make a mulitplayer fps 0 Answers

Multiplayer Question 1 Answer

How to make a multiplayer fps game in unity? 1 Answer

How to identify players on Photon Unity? 2 Answers

Photon Voice chat and Speech to text plugin not working together 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges