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Question by BehindTheCode · Sep 02, 2014 at 06:17 PM · androidplugin

Launch of external activity from a unity freezes

Hello:

I'm working in an Android project that sometimes launches an external activity (through plugin call).

This activity sometimes freezes, sometimes not, It's weird, since that activity is integrated in other native apps with more than 2 million users and in a simple unity project works just fine.

Besides, when the project is a bit more complex, the external activity freezes sometimes (randomly). I guess is something related to resource consumption problem but I don't understand this and wanted to know if this happens to anyone else also.

Cheers

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avatar image liortal · Sep 03, 2014 at 10:05 AM 0
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The information provided is not enough to understand what's the problem. When it freezes, does it eventually unfreeze? or is it stuck forever? Do you have any logcat output to show what's going on? When Android apps freeze usually they crash with ANR (and a stack trace).

avatar image BehindTheCode · Sep 08, 2014 at 08:31 AM 0
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Yeah sorry for the lack of information.

I'm working in the development of a game, that has a "more apps" button that show some ads.

https://github.com/applift/playads-unity3d

This is the plugin that I'm using.

If you launch the activity, it works from time to time, but then, randomly it get stuck forever in the "loading" spin.

I'm an actualy PlayAds SD$$anonymous$$ developer too, so I'm testing the plugin in a very simple project (empty with plugin calls) that always works, but If I load the SD$$anonymous$$ in a project with more resource consumption, when launching the Android Plugin some times it get stuck forever.

Any tips & tricks on how to avoid freezes like this?

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