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Question by jonasmortensen · Feb 22, 2019 at 11:34 AM · shaderparticlesparticlesystemparticle systememission

Make Start Color setting in particle system control _EmissionColor

The color of my particle is strictly dependent on the emission color. Not the regular color property. How can i map the StartColor gradient to modify _EmissionColor instead of _Color

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Answer by richardkettlewell · Apr 21, 2019 at 07:39 PM

You need to write your own surface shader for this.

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