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Override Biped Animation
I need to override my character's biped animation while it's playing. It's a third person game and when my character looks up, the camera goes to look up, but the character's head/upper back doesn't rotate to follow (I have a script that affects the bone transforms to look at a target object).
I tried using LateUpdate() to rotate the bones towards the object, but still nothing happens. Does anyone have any suggestions?
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Answer by Peter G · Jul 05, 2011 at 06:36 PM
See the locomotion system and the Head look controller. Its a combination of moving transforms, blending animation, and adding mixing transforms to the animations. It can be complicated to figure out without an example.
Thank you. The problem may lie in my rigging method as well