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Question by Christian Stewart · Jul 05, 2011 at 05:34 PM · c#errorloadlevel

Weird LoadLevel Error

Hello,

EDIT the language is c#

I've been getting random errors whenever I try to do normal unity operations such as loadnig a level, the sendmessage command, etc. I have fixed all the other errors but i do not know how to get around this one.

Basically its just the red error message with this text: UnityEngine.Application:LoadLevelAsync(String, Int32, Boolean, Boolean) UnityEngine.Application:LoadLevel(String) (at C:\BuildAgent\work\6bc5f79e0a4296d6\Runtime\ExportGenerated\Editor\BaseClass.cs:1492)

Thats it. I am using loadlevel, not loadlevelasync. The line of code is this:

Application.LoadLevel("CharacterSelectionScreen")

That's a correct name of the scene; but this error.

Please help :)

Thanks, Christian

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Answer by unfoundfate · Nov 24, 2011 at 09:38 PM

I had this same issue. I fixed it by adding a boolean that was checked in my update function so it was the first thing that ran in my next frame.

 private void someFunction()
 {
    // Bla bla bla
    loadLevel = true
 }
 
 void Update()
 {
    if (loadLevel)
    {
       locadLevel = false;
       Application.LoadLevel(2);
    }
 }

I searched for hours trying to figure out why it wouldn't load but others said that it is ran at the end of the frame? Its a work around but it works. Also not sure if you were trying to run it from a static function but that could have done it to.

Basically it HAS to be in 1 of the Unity functions.

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avatar image MythralFTW · Nov 25, 2014 at 08:35 PM 0
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Interesting, I myself have never had this error, my only comment on your code is that you mistyped the variable name on line 11.

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