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Question by Officialmanish · Aug 23, 2017 at 11:40 AM · cameraimporting assetsscene viewvoxelsscaledown

Asset imported from Magica-Voxel in unity is too big for the scene view.

Hi, I am new to game development, I have created a game scene in MagicaVoxel (126 x 126 x 126 i.e full dimensions). So when I import it in unity (as an Object) the size of the asset is too big. So I thought of two solutions.

  1. Scale down the asset from (1,1,1) to (0.1,0.1,0.1) or

  2. Adjust my camera so the asset could fit in the view.

So which approach is better ? or is there any other approach to handle big assets from MagicaVoxel. Or should I first use blender to optimize my asset and the import in unity?

I am very confused, any help would be appreciated :)

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