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Question by Malek-Bakeer · Jun 04, 2015 at 02:42 PM · materialstrailrenderercolorseditorscript

Trail Colors ??

i want to change the trail colors [0, 1, 2, 3, 4] but i can't find a way to access them unless i use an editor script:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 namespace UnityEditor
 {
     public class editor_Shop : MonoBehaviour
     {
         public static void GetTrailColors (TrailRenderer t)
         {
             TrailRenderer trail = t;
             SerializedObject Trail = new SerializedObject(trail);
             
             Trail.FindProperty("m_Colors.m_Color[0]").colorValue = Color.green;
             Trail.FindProperty("m_Colors.m_Color[1]").colorValue = Color.black;
             Trail.FindProperty("m_Colors.m_Color[2]").colorValue = Color.gray;
             Trail.FindProperty("m_Colors.m_Color[3]").colorValue = Color.blue;
             Trail.FindProperty("m_Colors.m_Color[4]").colorValue = Color.white;

             Trail.ApplyModifiedProperties();
         }
     }
 }

but it wont apply on devices because it's an editor script ! so what to do ??

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Answer by Hiten2012 · Jun 04, 2015 at 06:28 PM

It also matters which material you are specifying on trail property. if you have not added first add material to it[either using script or in inspector window].


trail-example.png (26.5 kB)
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avatar image silentcj · Jun 07, 2015 at 03:56 PM 0
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It also matters which material you are specifying on trail property.

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