Planet Earth at real scale in Unity possible?
I'm currently developing a space walk VR game with Oculus Rift and i'm having some trouble creating a planet in real scale without it camera clipping. How can i go about on having a real life size planet without it being cut off from the camera when looking around?
Thanks!
Depending on your needs there are a few ways you might tackle this.
You can always change your camera's far clip plane, but that will reduce your Z buffer resolution.
Can your planet be pre-rendered into the sky box / background?
Rendering at astronomical/planetary scales is going to exhaust the resolution of float based positions which may cause you some grief. The guys that wrote $$anonymous$$erbal Space Program gave a talk at Unite about what they did. It may be worth a watch.
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