Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by HanSoloYolo · Aug 22, 2017 at 11:24 PM · c#unity5

[HELP] Unable to Activate DontDestroyOnLoad Objects Children

Thank you for taking time to review this issue.

I have an Empty Game Object with this script attached:

 using UnityEngine;
 
 public class FishManager : MonoBehaviour
 {
     static FishManager instance = null;
 
     void Awake()
     {
         if (instance != null)
         {
             Destroy(gameObject);
         }
         else
         {
             instance = this;
             GameObject.DontDestroyOnLoad(gameObject);
         }
     }
 }

Then I have this script attached to the children of that object:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Unlockables : MonoBehaviour
 {
     public int unlockedAtLevel = 5;
     private LevelManager levelManager;
     
     void Start ()
     {
         levelManager = LevelManager.instance;
     }
     
     void Update ()
     {
         gameObject.SetActive(levelManager.currentLevel >= unlockedAtLevel);
     }
 }


LevelManager is also another script attached to an empty object, which is named LevelManager, that is DontDestroyOnLoad as well.

When I do this with other objects in the scene that are NOT DontDestroyOnLoad, everything works great!

However, when I have a DontDestroyOnLoad Parent Object with children that I want to activate it does not work.

Let's say a FishManager Object that has a DontDestroyOnLoad script attached with prefabs of fish as children objects and the Unlockables Script attached to the fish prefabs.... the fish prefab does not activate when the currentLevel is achieved.

In the Unity Editor, the script is Active and the child-object is deactivated, as it should be. But the child-object never activates when the bool = true.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HanSoloYolo · Aug 23, 2017 at 06:01 AM

I got it working with the following code through hours of trial and error. The following example shows how to activate different children from a Parent Object that is DontDestroyOnLoad:

 using UnityEngine;
 
 public class Unlockables : MonoBehaviour
 {
     public int unlockAtLevel = 3;
     private LevelManager levelManager;
     private GameObject Fish;
     private Transform goldFish;
     private Transform blackAndWhiteFish;
     void Start ()
     {
         levelManager = LevelManager.instance;
         //Finds and assigns the object named "Fish".
         Fish = GameObject.Find("Fish").gameObject;
         
     }
     
 
     void FixedUpdate()
     {
         //If Fish was found, search for the child.
         if (Fish != null)
         {
             //Find the child named "goldfish" of the gameobject "Fish" (goldfish is a child of "Fish").
             goldFish = gameObject.transform.Find("goldfish");
             blackAndWhiteFish = gameObject.transform.Find("Black_White_Fish");
             //If goldFish was found.  GetChild(from top to bottom in Hierarchy count from 0 to your object) then SetActive(once this bool = true)
             if (goldFish != null)
             {
                 transform.GetChild(10).gameObject.SetActive(levelManager.currentLevel >= unlockAtLevel);
             }
             if (blackAndWhiteFish != null)
             {
                 transform.GetChild(3).gameObject.SetActive(levelManager.currentLevel >= unlockAtLevel);
             }
         }
     }
 }


Hope this helps anyone trying to figure it out in the future. I can successfully Activate and Deactivate children of a DontDestroyOnLoad Object, which was a tough cookie to crack. You have to do everything through the Parent Object and attach scripts to the Parent Object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

420 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there a way to make a script activate when you look at an object? 1 Answer

Move a separate object forward on collision between particle system and another object 0 Answers

Is there possibility to have 1 Script for Different SceneSwitches? 2 Answers

Generate wind while moving 1 Answer

Increase Score When Moving Up (Script Help) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges