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Question by CatCatC · Jun 09, 2018 at 12:50 PM · camera2dscreentoworldpoint

ScreenToWorldPoint not working

I'm making a really simple 2D game in Unity 2018.1.
My camera is in Perspective mode.
Here's my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class test : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log(Input.mousePosition);
         Debug.Log(Camera.main.ScreenToWorldPoint(Input.mousePosition));
     }
 }

The value of Input.mousePosition is normal, but Camera.main.ScreenToWorldPoint(Input.mousePosition) is always (0.0 , 0.0 , -10.0).
What's the problem?

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Answer by Bunny83 · Jun 09, 2018 at 03:04 PM

Your problem is a combination of the following:

  • you use a perspective camera

  • You pass 0 as z distance to ScreenToWorldPoint


Since a perspective camera has perspective, all rays actually meet at the origin of the camera. Since you pass 0 as distance form the camera origin it will always return the camera origin.


You need to specify a distance.

 Vector3 pos = Input.mousePosition;
 pos.z = 10;
 Debug.Log("World point: " + Camera.main.ScreenToWorldPoint( pos ));


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