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Question by wlad_s · Jul 05, 2011 at 04:22 PM · texture2dfloatintegerwidth

Dealing with Texture2D.width as it is a float number

Hi,

I need to do a simple task, Get the width of the texture in pixels and divide it with another number in order to get a scaling factor.

eg:

titleWidth = Screen.width*( titleTexture.width / 996);

I should get a number like 0.289 but I keep getting plain 0.

I guess it's some float/integer problem.

Thanx in advance.

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Answer by equalsequals · Jul 05, 2011 at 04:24 PM

You're dividing a float by an int and an int can't give you decimals so it rounds to 0. Divide it by 996F or 996.0F.

Hope that helps.

==

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avatar image wlad_s · Jul 05, 2011 at 04:33 PM 0
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That's it, thanx!

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Answer by Jessy · Jul 05, 2011 at 04:25 PM

Add an F. or an f, if you prefer.

 titleWidth = Screen.width*( titleTexture.width / 996F);
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avatar image wlad_s · Jul 05, 2011 at 04:33 PM 0
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It works, thanx Jessy!

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Answer by nikola82 · Feb 22, 2015 at 09:40 PM

OK

string W_ = GUI_Texture.width.ToString(); string H_ = GUI_Texture.height.ToString(); // WORKS 100%

float W_FLOAT = float.Parse(W_); float H_FLOAT = float.Parse(H_);

float COEFICIENT__ = W_FLOAT/H_FLOAT;

//We got operation on texture dimensions

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avatar image karljj1 · Feb 22, 2015 at 09:41 PM 0
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This will work however it is very inefficient.

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