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Windows Store - Visual Studio Command Line exited with code 1
Hi, I have a very simple project which works fine. The problem is that when I build for windows store, and build the VS2013 solution, I get the following error:
Error 1 The command "echo UnityInstallationDir 'C:\Program Files (x86)\Unity\Editor'
echo UnityProjectDir 'C:\Users\Dave\Documents\UnityProjects\Dribble'
echo Copying assemblies...
copy /Y "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\Unprocessed\*" "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\"
echo Running AssemblyConverter...
"C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\Tools\AssemblyConverter.exe" -platform=wsa80 "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\\Assembly-CSharp-firstpass.dll" "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\\Assembly-CSharp.dll" "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\\P31RestKit.dll" "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\\UnityEngine.dll" "C:\Users\Dave\Desktop\Builds\Dribble_WinStore\Dribble\\WinRTLegacy.dll"
echo AssemblyConverter done.
" exited with code 1. Dribble
I don't know why "echo" would ever fail... ANyone have any idea why this is happening? Thanks!
Hi dave, did you manage to solve this? I'm having troubles with this too and can't find a solution =(
Sry I still have no luck with this, and havn't really got around to sorting it out. Let me know if you come across anything, and I will do the same!
Hi guys,
I got similar problems. Did you know, you can see more details about the error by changing the tap (Error List to Output).
For me, the error did not happened in the echo, its actually the assembly converter:
1> Running AssemblyConverter...
1> System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
1> bei Unity.AssemblyWrapper.AddType(TypeReference type)
1> bei Unity.AssemblyWrapper.AddType(TypeReference type)
1> bei Unity.$$anonymous$$etadataContainer.AddType(TypeReference type)
1> bei Unity.AssemblyWrapper.GetCallable$$anonymous$$ethods(TypeWrapper typeWrapper, TypeDefinition type, Boolean publicOnly)
1> bei Unity.AssemblyWrapper.AddType(TypeReference type)
1> bei Unity.$$anonymous$$etadataContainer.AddType(TypeReference type)
1> bei Unity.GetTypesStep.Visit(TypeDefinition type)
1> bei Unity.TypeDefinitionDispatcher.DispatchType(TypeDefinition type)
1> bei Unity.TypeDefinitionDispatcher..ctor($$anonymous$$oduleDefinition module, ITypeDefinitionVisitor visitor)
1> bei Unity.GetTypesStep.Process$$anonymous$$odule()
1> bei Unity.$$anonymous$$oduleStep.Execute()
1> bei Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext)
1> bei Unity.Operation.Execute()
1> bei Unity.Program.$$anonymous$$ain(String[] args)
1> AssemblyConverter done.
Looks like other people have similar issues, but could not find any solution too -_-
I also have same issue while building for Windows Phone 8.1
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