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Question by Lisek00 · Apr 28, 2020 at 01:43 PM · triggerparticle systemtag

ParticleSystem and trigger...

Hello. First, sorry for my English. I tried to do something, I was looking for an answer, but I didn't find it. I made a few weapons for my game and I don't have any problems with that. But now, I want to make a simple flamethrower. I used particle system to do flame effect. But my flamethrower should destroy some objects (by checking their tags)...

When I was creating a thrown knife, I used something like this:

     void OnTriggerEnter (Collider collider) {
             if (collider.gameObject.tag == "tag1") {
                 Destroy (collider.gameObject);
                 // do something else
             } else if (collider.gameObject.tag == "tag2") {
                 Destroy (collider.gameObject);
                 // do something else
             } else if (collider.gameObject.tag == "tag3") {
                 Destroy (collider.gameObject);
                 // do something else
             }
     }

Now I must to do something like this, but using ParticleSystem. I tried several ways, for example:

 void OnParticleTrigger (Collider collider) {
         if (collider.gameObject.tag == "tag1") {
             Destroy (collider.gameObject);
             // do something else
         } else if (collider.gameObject.tag == "tag2") {
             Destroy (collider.gameObject);
             // do something else
         } else if (collider.gameObject.tag == "tag3") {
             Destroy (collider.gameObject);
             // do something else
         }
     }


I can't write "OnParticleTrigger (Collider collider)". I don't know how to check if particle system trigger game object with some tag and for example destroy it (this object). Can you help me?

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