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Question by luxon001 · Aug 22, 2017 at 04:05 PM · scripting problemnoob

Script not doing anything

i have a simple script that is supposed to apply torque to objects (the characters legs) while the navMeshAgent is moving.But it doesnt do anything, i tried increasing the force, reducing the mass and make the script affect a weightless zero G cube but nothing. And detecting movement is not the issue, even if i set the "moving" bool to true and disable the scripts ability to make it false, it still doesnt work. Im still very new to scripting so i Wonder if someone can help me out. Here is the C# script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class WalkingScript : MonoBehaviour
 {
 
     public float amount = 50;
     public NavMeshAgent agent;
     public Rigidbody rightLeg;
     public Rigidbody leftLeg;
     bool moving = false;
 
     // Use this for initialization
     void Start() {
       
     }
 
     // Update is called once per frame
     void Update()
     {
         float velocity = agent.velocity.magnitude;
         if (velocity > 0.5)
         {
             moving = true;
         }
 
 
         else if (velocity < 0.5)
         {
             moving = false;
         }
     }
 
     
 
     IEnumerator Move()
     {
         while (moving == true)
         {
             float up = amount * Time.deltaTime;
             float down = -amount * Time.deltaTime;
 
             rightLeg.AddForce(transform.up * up, ForceMode.VelocityChange);
             yield return new WaitForSeconds(1);
             rightLeg.AddForce(transform.up * down, ForceMode.VelocityChange);
             leftLeg.AddForce(transform.up * up, ForceMode.VelocityChange);
             yield return new WaitForSeconds(1);
             leftLeg.AddForce(transform.up * down, ForceMode.VelocityChange);
         }
     }
 }


thanks in advance...

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Best Answer

Answer by SilverSho0t · Aug 23, 2017 at 12:36 PM

I men, your IEnumerator Move() is never executed you need to launch this IEnumerator in your function Start () with :

StartCoroutine (Move ());
Doc link
and to don't need to re-run Move() you should modify with this :
IEnumerator Move()
{
    while (true)
    {
        if (moving)
        {
            float up = amount * Time.deltaTime;
            float down = -amount * Time.deltaTime;
            rightLeg.AddForce(transform.up * up, ForceMode.VelocityChange);
            yield return new WaitForSeconds(1);
            rightLeg.AddForce(transform.up * down, ForceMode.VelocityChange);
            leftLeg.AddForce(transform.up * up, ForceMode.VelocityChange);
            yield return new WaitForSeconds(1);
            leftLeg.AddForce(transform.up * down, ForceMode.VelocityChange);
        }
        yield return new WaitForEndOfFrame();
    }
}
Another thing, you don't need to use Time.deltaTime here.

I hope I help, Sean.

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avatar image luxon001 · Aug 23, 2017 at 05:23 PM 0
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Thanks.... noob mistanke i guess.... thanks again.

avatar image SilverSho0t luxon001 · Aug 23, 2017 at 09:22 PM 0
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You're welcome ;)

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