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Question by
KaDeYeeee · Apr 28 at 01:13 AM ·
dictionarydatastructure
Does Unity use hashmaps at run time for all parameters customized with string?
I see some of the unity calls, such as the Animator.SetFloat()
, requires a string parameter to specify the name.
Do these operations use hashmaps?
If they are, do they hurt performance much?
I have a lot of code that needs to specify custom input like this but I never dared to use Dictionary
.
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