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Question by superventure · May 08, 2011 at 11:22 PM · guimousegridhoverover

detect mouseover with grid buttons?

Hello, I know of the tool tip function for on gui, but im trying to detect which button is is under the mouse to bring up a full item description in a scroll box for an inventory. I am using the basic grid

var itemDescription: String; var selectionStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];

         function OnGUI () {

     var selectionGridInt : int = -1;
     selectionGridInt = GUI.SelectionGrid (Rect (25, 25, 100, 30), selectionGridInt, selectionStrings, 2);

         for (  i = 0; i < items.length; i ++ ) {


             if ( selectionGridInt == i ) {
             //blah blah

}}}

     // i dont even know//
 function OnMouseOver(selectionGridInt){
 for (  i = 0; i < items.length; i ++ ){
 ??? if(selectionGridInt == i) ???
 itemDescription = items[i].GetComponent(itemScript).description;

Thanks for any help!

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avatar image Dreamer · May 09, 2011 at 01:41 AM 0
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I also looking for the answer for this

avatar image Alec-Slayden · May 09, 2011 at 04:31 AM 0
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Not a real solution, but if it comes down to the wire you can use Rect.Contains for the individual buttons: http://unity3d.com/support/documentation/ScriptReference/Rect.Contains.html

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Answer by BerggreenDK · Jul 20, 2011 at 11:21 PM

selectionGridInt is the variable containing the current selected "button" from the grid.

if you put all your "results/descriptions" in another array and let the index of this array match with your grid buttons, you should be able to get it.

lets say you have selected the [Grid 3] button

then selectionGridInt would return 2 as index value (0,1,2,3 for possible grid values).

Then in your array of descriptions:

 // place these in the init section of your code.

 string[] descriptions = new String[]{ "Description 1", "Description 2", 
                                       "Description 3", "Description 4" }

 // notice the index variable, place the following lines after the GUI Grid thing.
 selectionDescription = descriptions[ selectionGridInt ]; 

 // show us the result in the console window
 Debug.Log(selectionDescription);
 
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