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Question by aliakbo · Feb 03, 2012 at 08:24 PM · guimousestringhovertooltip

Detecting Mouse Over Using Tooltip

What I am trying to do is to detect when my mouse hovers over a GUI button.

My code looks something like this

   string hover;

   void OnGUI(){ 
   if (GUI.Button(button1, new GUIContent("1 Block", "1 Block")))
           //do stuff
   if (GUI.Button(button1, new GUIContent("2 Block", "2 Block")))
           //do other stuff
 
   hover = GUI.tooltip;
   } 

   void Update () {

   if(hover=="1 Block")
        //mouse is hovering over 1 block

   }
   

Now this works completely fine when the mouse is hovering over it but during the moments the mouse is clicked, hover is equal to null. (checked with Debug.Log)

any ideas?

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Answer by aliakbo · Feb 04, 2012 at 10:42 AM

Fixed using

  if (button1.Contains(Input.mousePosition))
  {
      //stuff
  }

The tooltip is not returned when the button is clicked so the above approach is not suitable for GUI.Button.

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Answer by Berenger · Feb 03, 2012 at 08:57 PM

Usually, I use a blank label of the size of the screen, drawn first, with a distinctive tooltip like "background". That way, you just don't consider the tooltip when it's empty.

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avatar image aliakbo · Feb 03, 2012 at 09:03 PM 0
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But, what I want is for it to keep assigning the tooltip so I know the mouse is still over the button.

avatar image Berenger · Feb 03, 2012 at 09:10 PM 0
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Try with a second variable lastTooltip, and check when (lastTooltip == "button" && hover == "background"), which means that you got out of the button. The opposite to enter the button. And update lastTooltip only if hover isn't null.

avatar image aliakbo · Feb 03, 2012 at 09:25 PM 0
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Wouldn't work because when the mouse is clicked tooltip is not returned anymore, resulting in null. meaning -> lastTooltip == null && hover == background

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