Question by
Unityaware · Feb 01, 2017 at 12:33 PM ·
animationpositionvrcharactercontroller
Oculus Player Controller does not stick to its predefined animation path
I had a perfectly working app steering the Oculus Player controller through space along a pre defined path in the old Unity3D version 4.6. Moving the project into version 5.4 and importing the latest Unity Utility Package the controller no longer moves along its predefined path through space, but plunges straight down into infinity.
How do I correct this please?
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