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Question by Tony Aldrich · Jun 28, 2010 at 04:09 PM · fpsloadingmultipleshooterlevels

Multilevel shooter?

Me and a group of friends are planning on making a game, and we were looking at the Unity engine. We just beginners and still have a lot to learn. Right now the plan is to make a FPS where you start at the bottom of a cave, and fight your way to the surface. We want it to be long. Is there a way in Unity to give the game multiple levels that play one after another? Or would we have to simply create one massive level that could potentially take forever to load? I don't want to get started and then find out we only have one level. Thanks!

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Answer by fherbst · Jun 28, 2010 at 04:14 PM

You can have multiple levels - http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevel.html.

You can even load levels additive to others - http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevelAdditive.html.

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avatar image Tony Aldrich · Jun 28, 2010 at 06:20 PM 0
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Thanks. In regards to the LevelAdditive, could I have a game that is essentially one continuous level, that starts in a cave environment, goes into a $$anonymous$$eshaft, prison, hotel, and command center, all in one continuous gameworld, that allows the player to backtrack?

avatar image fherbst · Jun 29, 2010 at 08:06 AM 0
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I haven't tried that for myself, but as I understand it, you can use it that way ("Does not destroy objects in the current level [...] useful for creating continuous worlds").

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Answer by equalsequals · Jun 28, 2010 at 04:14 PM

You can use multiple scenes as different levels. That is basically their main function.

Cheers,

==

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