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Question by Bohne9 · Aug 20, 2017 at 12:04 PM · multiplayerunityeditormatchmakingunity multiplayer

Do I have to pay for Unity multiplayer if I'm just using 20 CCU?

I want to use the Unity Matchmaking system. With the default Unity Account I can use up to twenty users for free. Does this also includes traffic? So my game won't be published so can I use the Unity Multiplayer Service without any costs (As long I have less than 20 ccu)?

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Answer by fffMalzbier · Aug 21, 2017 at 08:11 AM

20 ccu are free to use on the personal edition. Only what exceeds that user limit generates traffic that will cost you.

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avatar image Bohne9 · Aug 21, 2017 at 10:15 AM 0
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So I won't have any costs for traffic etc. as long as I stay under the 20 free ccu?

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Answer by HarshadK · Aug 21, 2017 at 10:49 AM

From the way information is put on Unity's multiplayer services page, the limit for CCUs for each edition like 20 for Personal edition seems to be for development stage only. When you release your game, you have to pay for traffic that use Unity Matchmaker and Relay servers. Also if you use their Advanced Billing Calculator present on the same page with a CCU value less than 20, it still shows you a monthly cost. Which means calculator does not take into account the free CCU limits, indicating these CCU limits to be for development time only.

Also note the question below from their FAQs section on same page.

What do I need for my Multiplayer game to be "Ready to Release"? A Unity Plus or Pro account, associated with a valid payment instrument. Unity Personal users can be granted an excep-tion. For details, see this forum thread.

which means you won't be able to publish with your personal edition without Unity allowing you to do it. Now consider the fact that, if they are not going to get any earnings from your game, why would they allow you to activate your multiplayer feature in release.

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avatar image Bohne9 · Aug 21, 2017 at 10:59 AM 0
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Okay thank you for your answer! Is it possible to implement a matchmaking service by myself (of course just for the local network.) with the unity engine networking stuff?

avatar image HarshadK Bohne9 · Aug 21, 2017 at 11:05 AM 0
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Yes, you can. Using Unity $$anonymous$$ultiplayer’s core API, you can design and integrate your own solutions.

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