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Question by Larsson · Mar 19, 2012 at 03:53 PM · sceneloadcharacters

Load 3d models with code, possible?

Hi Everyone. I wonder if it is possible to load in characters in to the scene without put them into a scene? Because I need to be able to load in two diffrent characters.

Thank you in advance. Sorry if I describe my problem bad.

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avatar image adrenak · Mar 19, 2012 at 04:44 PM 0
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You can simply instantiate them during run time. Search for instantiate in the Unity manual and you will get good results.

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Answer by Berenger · Mar 19, 2012 at 04:50 PM

Resources.Load.

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avatar image Larsson · Mar 22, 2012 at 08:58 AM 0
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Thank you! ^^

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Answer by BerggreenDK · Mar 19, 2012 at 07:40 PM

You can do many things.

If the models are part of the project file from when you compile the game/project, you can just embed them as Prefabs or normal assets. Then use Ressource.Load (as mentioned above) http://bit.ly/yPJvTU

If you dont have the objects when the game is released, but the objects are to be developed later than the game. You can either distribute a new version of the game (easy with webplayer and Apps), but you can also use the "open format" called .OBJ - its more or less a raw-text based format and if you search for it there are both examples that WRITE/GENERATE them and examples that READ them in run-time (while the game is running).

Search for .OBJ and Unity3d. I believe I saw both load and save .OBJ samples on a Unity Wiki page.

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avatar image Larsson · Mar 22, 2012 at 08:57 AM 0
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Thank you :)

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