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Question by UbaidIqbal · Oct 13, 2020 at 10:08 AM · scripting problemassetbundlescripting beginnerassetsassetbundles

Why my Assets not loaded twice from the asset Bundle?

Hello, everyone! My Android game app size is more than 80 MB which I want to reduce through the Asset bundle. But the problem is that my assets bundle loaded only one time and I want to load it many times.

Please Help Me!

Script

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class LoadAssetBundles : MonoBehaviour { AssetBundle myLoadedAssetbundle; public string path; public string colom1;

 void Start()
 {
     LoadAssetBundle(path);
     InstantiateSceneFromBundle(colom1);
     
 }

 void LoadAssetBundle(string bundleUrl)
 {
     myLoadedAssetbundle = AssetBundle.LoadFromFile(bundleUrl);

     Debug.Log(myLoadedAssetbundle == null ? "Failed to load AssetBundle" : "AssetBundle succesfully loaded");
 }

 void InstantiateSceneFromBundle(string assetName)
 {
     var prefab = myLoadedAssetbundle.LoadAsset(assetName);
     Instantiate(prefab);
 }
 

}

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Answer by p3k07 · Oct 13, 2020 at 07:31 PM

I found that using AssetBundle.Unload(true) clears the loaded bundle, then you can load something again.

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avatar image UbaidIqbal · Oct 14, 2020 at 11:38 AM 0
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Thank you for your answer. Please can you explain it more? I am new.

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