How to sync Transform and Rigidbody2D
I'm trying to make a 2d top down multiplayer game. And I can sync the animations and the movement. But I can sync the way the player is facing. This is because I need to use transform.localScale to flip the player but i need to use Rigidbody2D to move my player without going through walls or other physics problems. So if there is a way to sync both Transform and Rigidbody2D or a way I can move with transform.Translate with out going through walls or if there is a way of flipping the player using the Rigidbody2D component. Any type of help will be very appreciated!
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