Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ric27 · May 29, 2015 at 08:40 AM · 2d gamemousetouchprojectileendless runner

How to make a projectile in the finger/mouse position in a 2D endless runner?

Hi, Unity Answers community!

I'm having a hard time implementing a function in my 2D Endless Runner game. To put you in the context, the gameplay of the game will have the main character running from left to right, being fixed on the left side of the screen (meaning that the camera is following it only within the x-Axis). One of the gameplay characteristics is to launch a "ball" (projectile), from the characters arm, onto oncoming enemies (that come from the outside right area of the screen). Now, the thing is, I want to implement the function of launching a sprite (or prefab), from the character's arm position (according from the animation's sprite) onto a point (within the allowed x-Axis area) in the screen where the player touched with a finger on it.

I suppose that I should create an "Empty Game Object" in the area of the arm, and then create and "throw" the ball from there.

What are the best suggestions for this?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Crystalline · May 29, 2015 at 09:16 AM 0
Share

Well yes, create and Empty in the hand of the player, then based on the position the finger touches you could spawn a temporal Empty (touchPos). Then what would happen is , the empty in the player hand will use a LookAt function to look at the touchPos then it would spawn the projectile going straight to the touchPos.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Right Mouse Click in Android 2 Answers

Get the transform of an object directly under the mouse 1 Answer

Inconsistent Mouse Related Behavior in 2D 1 Answer

How do android touch / mouse inputs get buffered? 0 Answers

Disabling touch events on Input.GetMouseButtonDown(1) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges