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How to save items purchased by a user?
I have tried figure out how to implement a system where users can buy items using a In App Purchase system, and save those items in cloud to load them when players reinstall the app, or try to open in another device. I think that the best way is save the items in cloud, but how can I do that in Unity? I do not need a code, only a link to a documentation or a name for a service that Unity uses to do that.
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