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Pixel Perfection unity UI
Hi guys, I'm having an issue with achieving pixel perfection with Unity UI. The screenshot demonstrates 2 RectTransforms with an Image component. They are shown in the scene view as 2 black linkes. Both of them have a height of 2, while appearing that their height is different. The Canvas containing them is set to PixelPerfect, and has a Scaler that matches width. The effect becomes even more visible when the elements are moving on screen, especially on low res screens.
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