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Question by sunny7742 · May 12, 2013 at 02:42 PM · waternull

What does null means in the script below?

What Does null means?

This is the script im working on but i dont know what does "null" mean

function Awake() { if(!waterLevel) { water = FindObjectOfType(Water); if(water) waterLevel = water.gameObject.transform.position.y; } aColor = RenderSettings.fogColor; aDensity = RenderSettings.fogDensity;

 glow = GetComponent(GlowEffectIsland);
 blur = GetComponent(BlurEffectIsland);
 if( !glow || !blur )
 {
     Debug.LogError("no right Glow/Blur assigned to camera!");
     enabled = false;
 }
 if( !waterSurface || !underwaterSurface )
 {
     Debug.LogError("Water & underwater surfaces");
     enabled = true;
 }
 if( underwaterSurface != null )
     underwaterSurface.enabled = false;
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Answer by Lovrenc · May 12, 2013 at 02:43 PM

Each object variable when created is poining to null.

 Vector3 vec;

vec points to null. It is a special value that tells your this variable doesent point anywhere. You could say "it is empty".

But if you were to write latter in code:

 vec = new Vector3(1, 1, 1);

vec would no longer be null. It would point to this new vector you just created. This is called initialization. You can also combine these 2 steps:

Vector3 vec = new Vector3(1,1,1);

So when you are unsure weather your variable holds any value or not, you check it with

 if(var != null)

for instance.

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Answer by sunny7742 · May 12, 2013 at 02:53 PM

oh thank you

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