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Question by gregzo · Feb 12, 2012 at 10:17 PM · memoryaudioclipallocation

To destroy or not to destroy?

Hi!

Writing an iPad musical app, and trying to be careful with memory. I'm not sure I understand well memory management. Here is my case : I create an AudioClip using AudioClip.Create, referenced in myClip. Now, I want to change the length of that clip : var myClip : AudioClip; function Start() { myClip = AudioClip.Create(paramsHere); myClip.SetData(data,0); } function ChangeClip() { myClip = AudioClip.Create(otherParamsHere); myClip.SetData(otherData,0); } Am I loosing the reference to the previous clip, risking a memory leak? Should I destroy first? Or is the memory alloc handled automaticaly?

Many thanks!

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Answer by zzb · Jun 19, 2012 at 10:40 AM

I think you should destroy it first just like create a material

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avatar image axCed · Aug 01, 2013 at 02:37 PM 0
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Better to destroy it just for control. I don't know much about memory for AudioClip, but it might also be a good idea to call the garbage collector.

avatar image gregzo · Aug 01, 2013 at 02:43 PM 0
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Wow, an ancient question surfaces! Indeed, destroying is necessary. See this excellent thread on the subject.

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