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This question was closed Jun 29, 2011 at 08:19 PM by Chris D for the following reason:

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Question by twoface262 · Jun 28, 2011 at 02:38 AM · physicsaicollidezombie

Ai Physics

I was wondering how I would Give my Zombie AI physics like to where they collide with walls and the ground because right now they kinda float, How do I make my Zombie AI collide with objects and the ground?

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avatar image Dreamblur · Jun 28, 2011 at 03:24 AM 0
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... collider... rigidbody...

avatar image twoface262 · Jun 28, 2011 at 03:30 AM 0
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It already has a collider but still goes through other objects with colliders, and if it had a rigidbody the model will fall though the terrain.

avatar image Dreamblur · Jun 28, 2011 at 03:32 AM 0
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Are you using mesh colliders? $$anonymous$$esh colliders will pass through other mesh colliders unless one of them is convex.

avatar image twoface262 · Jun 28, 2011 at 03:34 AM 0
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No its a box collider it is also a trigger because of bullets and such, does that make a difference?

avatar image twoface262 · Jun 28, 2011 at 03:37 AM 0
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I just made the collider non tigger but now the object bounces around..

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